My name is Gero Gerber and I am a software developer with more than 15 years of experience. I worked for companies like Electronic Arts and Ubisoft on franchises like Tom Clancy's Splinter Cell and Assassin's Creed.
"A Flexible User Interface Layout System for Divergent Environments " C++ UI layout system, based on XML
Tom Clancy's Splinter Cell: Blacklist
PC, Xbox and PS3 Unreal Engine, C++
The Settlers 7
PC and macOS C++
What people say about my work
"Due to his great Unity and iOS experience, Gero achieved impressive technical results for one of our new games. With his knowledge he also consulted different teams at InnoGames with iOS, Xcode and performance optimization specific topics."
Founder & CEO at InnoGames GmbH
Gero is truly a jack of all trades. His knowledge regarding the Unity engine and iOS development is astonishing. He knows all the details and pitfalls on the one hand but has also a great overview and knows how to tackle problems in a pragmatic and enduring way. He is not only incredibly skilled, but a real nice guy as well. I know there will be a future where we will corporate again and I am looking forward to this moment.